The VR Book: Human-Centered Design for Virtual Reality (ACM Books
The VR Book: Human-Centered Design for Virtual Reality (ACM Books
Paperback
Couldn't load pickup availability
Join our rewards scheme and earn 255 reward points on this purchase!
Earn 255 points on this!
Sign in or Sign up!- Release Date: 30/09/2015
- Barcode: 9781970001129
- Genre: Computing & Internet
- Label: Morgan & Claypool Publishers
- Publisher: Morgan & Claypool Publishers

The VR Book: Human-Centered Design for Virtual Reality (ACM Books
Couldn't load pickup availability
Collapsible content
DESCRIPTION
Human-Centered Design for Virtual Reality
When virtual reality (VR) is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR.
This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences.
Without a clear understanding of the human side of virtual reality (VR), the experience will always fail.
The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications.
This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.
DELIVERY & RETURNS
UK Delivery:
- Free delivery on all orders of £10 or more.
- £1.49 delivery fee on orders below £10.
- UK orders are shipped via Royal Mail 2nd Class.
International Delivery:
- Flat rate delivery charges vary by country.
Dispatch and Delivery Times:
- All orders are shipped from our warehouse in Northampton, UK within 48 hours of receipt during working hours.
- UK mainland orders typically arrive within 3-5 working days via Royal Mail 2nd Class.
- International estimated delivery times:
- Europe & Channel Islands: 7 to 10 working days
- USA: 7 to 15 working days
- Rest of the World: 9 to 21 working days
View our full delivery infomation here.
-
OVER
2 MILLION PRODUCTS
-
60 MILLION CUSTOMERS
ACROSS 190 COUNTRIES
You might also like
Loading recommendations...