Designing Historical Games for Classrooms
Designing Historical Games for Classrooms
A Practical Guide for Educators
Paperback
Couldn't load pickup availability
Join our rewards scheme and earn reward points on this purchase!
Earn points on this!
Sign in or Sign up!- Release Date: 30/07/2026
- Barcode: 9781032595955
- Imprint: Routledge
- Publisher: Taylor & Francis

Designing Historical Games for Classrooms
Couldn't load pickup availability
Collapsible content
DESCRIPTION
A Practical Guide for Educators Designing Historical Games for Classrooms: A Practical Guide for Educators is a complete introductory guide for designing analog and interactive choice-based historical games for history classes. It is designed to support educators who wants to design games or who want to guide and assess student game-making projects in history class. Designing Historical Games for Classrooms: A Practical Guide for Educators is a complete introductory guide for designing analog games and interactive choice‑based historical texts for history classes. It is designed to support educators who want to design games or who want to guide and assess student game‑making projects in history class. The chapters in this book lead the educator designer through a range of topics, including the core features of historical games, the educational power of using historical games to study history, and the role of playing and designing analog games and choice‑based texts in the classroom. It also shows how to design historical analog games (such as boardgames, card games, roleplaying games, and choice-based historical text games designed with Twine) using the Historical Problem This applied guidebook will be essential reading for pre‑service and in‑service teachers of Social Studies and History Education. It is a guide for any educator who is looking to design historical games for classroom learning or have their students engage in the critical learning of historical game design.
Space Framework as a practical design guide to structure, teach, guide, manage, and assess student‑designed historical game projects, both analog games and choice‑based texts. This book provides sample plans, guidelines, and rubrics for fully implementing student‑designed historical game projects, and detailed examples throughout this text—from tabletop and choice‑based text games—provide practical help for teachers and students.
DELIVERY & RETURNS
UK Delivery:
- Free delivery on all orders of £10 or more.
- £1.49 delivery fee on orders below £10.
- UK orders are shipped via Royal Mail 2nd Class.
International Delivery:
- Flat rate delivery charges vary by country.
Dispatch and Delivery Times:
- All orders are shipped from our warehouse in Northampton, UK as soon as stock is available.
- UK mainland orders typically arrive within 3-7 working days via Royal Mail 2nd Class.
- International estimated delivery times:
- Europe & Channel Islands: 7 to 10 working days
- USA: 7 to 15 working days
- Rest of the World: 9 to 30 working days
View our full delivery infomation here.
-
OVER
2 MILLION PRODUCTS
-
60 MILLION CUSTOMERS
ACROSS 190 COUNTRIES
You might also like
Loading recommendations...