Thames & Kosmos The Crew: Family Adventure - Marooned in Paradise, Cooperative Card Game, Family Games for Game Night, Games for Adults and Kids, For 3 to 5 Players, Two-Player Variant, Ages 8+
Barcode 0810172680081
Board Game
Original price
£12.78
-
Original price
£12.78
Original price
£12.78
£12.78
-
£12.78
Current price
£12.78
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Edition: Family Game
Label: Thames & Kosmos
Series: Traditional Games
Language: English
Theme: Family Game
- Card Game: Have you ever wondered how you would escape from a deserted island? Then, Thames & Kosmos The Crew: Family Adventure – Marooned in Paradise is the perfect game for you. Conquer all the missions to see how the game unfolds. How will the adventure end?
- Components: The Crew: Family Adventure - Marooned in Paradise comes with the following: 21 Colour cards, 3 Row cards, 1 Grid card, 6 Special Tokens, 22 Tokens, 1 Island marker, 1 Gameboard, 1 Rulebook and 1 Logbook. Made from sturdy materials, the game is ideal for multiple replays. No two missions will turn out the same!
- For Ages 8+: The adventure card game is designed for players aged 8 and above. The quick playtime of around 15 minutes ensures fun and excitement for everyone! The Crew: Family Adventure – Marooned in Paradise will be a fantastic addition to your collection of party games!
- Family Games for Games Night: Ideal for everyone in the family, The Crew: Family Adventure- Marooned in Paradise is one of the best cooperative card games you will come across. The game can be played by 3 to 5 players, as well as the two-player variant!
- Cooperative Game: Easy to understand with a new innovative game board mechanic which helps track mission objectives. Work together to complete the series of 35 missions. With clear and easy-to-understand instructions, will you be able to find your way home?
From the makers of the award-winning The Crew series: a cooperative The-Crew-style game with easier-to-learn rules and a captivating story to thrill the entire family. Stranded on a desert island in the middle of the ocean, a group of young people must find their way home through a series of 35 missions. Eat, sleep, make decisions — how will the adventure end? Three to five players play cards one after the other — and without talking to each other — until each mission is completed. A gameboard, island marker, various tokens, and special cards help players keep track of the game and offer opportunities to influence the course of the missions.