{"product_id":"9781118014806-virtual-reality-technology-3rd-edition","title":"Virtual Reality Technology","description":"\u003cmeta content=\"text\/html; charset=utf-8\" http-equiv=\"Content-Type\"\u003e\u003cp\u003e\u003cspan\u003eSince the second edition of this widely acclaimed book was published, virtual reality technology continued to evolve, with new applications emerging in medicine, oil exploration, defense, manufacturing, and video games.\u003cbr\u003e\u003cp\u003e\u003cb\u003eThorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D.\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eThe Third Edition of the first comprehensive technical book on the subject of virtual reality, \u003ci\u003eVirtual Reality Technology\u003c\/i\u003e, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact.\u003c\/p\u003e \u003cp\u003eThe two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user.\u003c\/p\u003e \u003cp\u003e\u003ci\u003eVirtual Reality Technology\u003c\/i\u003e provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available.\u003c\/p\u003e \u003cp\u003eWith comprehensive coverage of the subject, \u003ci\u003eVirtual Reality Technology\u003c\/i\u003e discusses sample topics such as:\u003c\/p\u003e \u003cul\u003e\n\u003cli\u003eInput and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback\u003c\/li\u003e\n\u003cli\u003eComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed\/edge rendering\u003c\/li\u003e\n\u003cli\u003eObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques\u003c\/li\u003e\n\u003cli\u003eProgramming toolkits for virtual reality and the game production pipeline\u003c\/li\u003e\n\u003cli\u003eHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR\u003c\/li\u003e\n\u003cli\u003eApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality.\u003c\/li\u003e\n\u003c\/ul\u003e \u003cp\u003e\u003ci\u003eVirtual Reality Technology\u003c\/i\u003e provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.\u003c\/p\u003e\n\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Rarewaves","offers":[{"title":"Default Title","offer_id":41813667741793,"sku":"9781118014806","price":110.91,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0092\/7504\/8033\/files\/orig_30222482.jpg?v=1727291366","url":"https:\/\/www.rarewaves.com\/products\/9781118014806-virtual-reality-technology-3rd-edition","provider":"Rarewaves.com","version":"1.0","type":"link"}