{"product_id":"9781041162575-game-engine-architecture","title":"Game Engine Architecture","description":"\u003cmeta content=\"text\/html; charset=utf-8\" http-equiv=\"Content-Type\"\u003e\u003cp\u003e\u003cspan\u003eVolume II, Graphics, Motion, and Sound\u003cbr\u003e\u003cp\u003eIn this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.\u003c\/p\u003e\n\u003cbr\u003e\u003cp\u003eIn this new and improved fourth edition of the highly popular \u003cb\u003eGame Engine Architecture\u003c\/b\u003e, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.\u003c\/p\u003e\n\u003cp\u003eThe fourth edition offers the same comprehensive coverage of game engine architecture provided by previous editions, and this second volume delves into all of the \u003cb\u003emajor subsystems\u003c\/b\u003e found in \u003cb\u003eevery\u003c\/b\u003e game engine, including the animation engine, the 3D rendering engine, the lighting engine, the physics engine, the audio engine, and the game object model.\u003c\/p\u003e\n\u003cp\u003eThis book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eKey Features\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCovers both the theory and practice of game engine software development\u003c\/li\u003e\n\u003cli\u003eExamples are grounded in specific technologies, but discussion extends beyond any particular engine or API\u003c\/li\u003e\n\u003cli\u003eIncludes all mathematical background needed\u003c\/li\u003e\n\u003cli\u003eComprehensive text for beginners and also has content for senior engineers\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Rarewaves","offers":[{"title":"Default Title","offer_id":57599066276214,"sku":"9781041162575","price":106.46,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0092\/7504\/8033\/files\/orig_40631920_28412670-c867-429b-a4d6-b24f00efc569.jpg?v=1775688045","url":"https:\/\/www.rarewaves.com\/products\/9781041162575-game-engine-architecture","provider":"Rarewaves.com","version":"1.0","type":"link"}