{"product_id":"9781035423309-power-play","title":"Power Play","description":"\u003cmeta content=\"text\/html; charset=utf-8\" http-equiv=\"Content-Type\"\u003e\u003cp\u003e\u003cspan\u003eVideo Games, Politics and the Battle for Global Influence\u003cbr\u003e\u003cb\u003eFor readers of \u003ci\u003eChip War \u003c\/i\u003eand \u003ci\u003eThe Future of Geography, Power Play \u003c\/i\u003eis an urgent exploration of the way that states, powers and organisations are battling to shape society and the world around us through video games and the communities who play them. \u003c\/b\u003e\u003cbr\u003e\u003cp\u003e'Essential reading for anyone trying to understand where the next influence operation is being built'\u003cbr\u003e\u003cb\u003eELIOT HIGGINS, founder of \u003ci\u003eBellingcat\u003c\/i\u003e\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e'Revelatory . will fundamentally change how you understand modern power'\u003cbr\u003e\u003cb\u003eKELLY CLANCY, author of \u003c\/b\u003e\u003ci\u003e\u003cb\u003ePlaying with Reality\u003c\/b\u003e \u003c\/i\u003e\u003cbr\u003e\u003cb\u003e__________________________________\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eIn \u003c\/b\u003e\u003ci\u003e\u003cb\u003ePower Play\u003c\/b\u003e\u003c\/i\u003e\u003cb\u003e, leading game industry expert George E. Osborn reveals how video games - the world's largest entertainment medium - are being used by autocrats, populists and violent extremists to influence the real world around us.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eVideo games are the world's largest entertainment medium. They are played by billions of people of all ages every year, generating hundreds of billions of dollars in revenue.\u003cbr\u003e\u003cbr\u003eBut they are more than an entertainment product. They connect people across the globe, creating digital third places where people talk, share ideas and build identities, fostering diverse communities capable of dominating the digital discourse now shaping our reality.\u003cbr\u003e\u003cbr\u003eWhile democracies continue to underestimate the potential for influence in this space, others have seized the opportunity to control, co-opt or collaborate with video game communities to wield the power of these vast information ecosystems.\u003cbr\u003e\u003cbr\u003eSaudi Arabia is spending tens of billions of dollars acquiring video games businesses to wash its reputation. Russia has funded video game development to help spread disinformation about the war in Ukraine. Steve Bannon utilised tactics deployed by online video game communities to propel Donald Trump into the White House, and Charlie Kirk's alleged assassin even carved video game references into his bullets.\u003cbr\u003e\u003cbr\u003eSupported by the insights of politicians, academics and industry experts, \u003ci\u003ePower Play\u003c\/i\u003e is the vital guide for understanding this new political frontier, highlighting what democracies must do to protect and harness the immense power of play before the essential battle for digital influence is lost for good.\u003c\/p\u003e\n\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Rarewaves","offers":[{"title":"Default Title","offer_id":57838423343478,"sku":"9781035423309","price":10.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0092\/7504\/8033\/files\/stand_41275502.jpg?v=1778830052","url":"https:\/\/www.rarewaves.com\/products\/9781035423309-power-play","provider":"Rarewaves.com","version":"1.0","type":"link"}