{"product_id":"9781032818078-event-database-architecture-for-compute","title":"Event-Database Architecture for Computer Games","description":"\u003cmeta content=\"text\/html; charset=utf-8\" http-equiv=\"Content-Type\"\u003e\u003cp\u003e\u003cspan\u003eVolume 2, Game Design and the Nature of the Beast\u003cbr\u003e\u003cp\u003e\u003ci\u003eEvent-Database Architecture for Computer Games\u003c\/i\u003e proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical production process based on the software production process is explained.\u003c\/p\u003e\n\u003cbr\u003e\u003cp\u003e\u003cem\u003eEvent-Database Architecture for Computer Games\u003c\/em\u003e proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical production process based on the software production process is explained, including examples of the game design, technical design, data design and tools design in that process.\u003c\/p\u003e\n\u003cp\u003eThis volume includes a brief overview on how to optimise the results. This leads on to an exploration of how staff, especially Software Engineers, typically view optimisation. It also explains how the vision of the Engineers relates to the vision of the leadership of a project or company. It describes how this leadership can also affect the efficacy of a production process, including the Event-Database Production Process.\u003c\/p\u003e\n\u003cp\u003eThis book will be of great interest to professional game developers involved in management roles such as Technical Directors and Game Producers and technical roles, such as Tools Programmers, UI Programmers, Gameplay Programmers and Engineers, as well as students studying game development and programming.\u003c\/p\u003e\n\u003cp\u003eRodney Quaye is Senior Software Development Engineer in Test at Build A Rocket Boy. He has worked in the Computer Games industry for over 16 years. He has worked at several Games Studios, including Sumo Digital, nDreams, Supermassive Games, Traveller’s Tales, Hotgen, Oysterworld, Second Impact, Flaming Pumpkin, Goldhawk Interactive, Jagex, Gusto Games, Criterion, Asylum Entertainment, Codemasters and Deibus Studios. The famous titles he has worked on include \u003ci\u003eBurnout 2\u003c\/i\u003e and \u003ci\u003e3\u003c\/i\u003e for Criterion, \u003ci\u003eLMA Manager\u003c\/i\u003e for Codemasters, \u003ci\u003eRunescape\u003c\/i\u003e for Jagex, \u003ci\u003eLego Worlds\u003c\/i\u003e for Traveller’s Tales and \u003ci\u003eEverywhere\u003c\/i\u003e for Build A Rocket Boy.\u003c\/p\u003e\n\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Rarewaves","offers":[{"title":"Default Title","offer_id":56434712772982,"sku":"9781032818078","price":62.6,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0092\/7504\/8033\/files\/orig_36639653.jpg?v=1760604549","url":"https:\/\/www.rarewaves.com\/products\/9781032818078-event-database-architecture-for-compute","provider":"Rarewaves.com","version":"1.0","type":"link"}