{"product_id":"9780367349073-2d-game-development-with-unity","title":"2D Game Development with Unity","description":"\u003cmeta content=\"text\/html; charset=utf-8\" http-equiv=\"Content-Type\"\u003e\u003cp\u003e\u003cspan\u003e\u003cp\u003eThis book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step with the theory behind each step fully explained. \u003c\/p\u003e. \u003cp\u003eThis book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos.\u003c\/p\u003e\n\u003cp\u003eKey Features:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFully detailed game projects from scratch. Beginners can do the steps and create games right away.\u003c\/li\u003e\n\u003cli\u003eNo coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity.\u003c\/li\u003e\n\u003cli\u003eIncludes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound.\u003c\/li\u003e\n\u003cli\u003eIncludes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music.\u003c\/li\u003e\n\u003cli\u003eAll required software is free to use for any purpose including commercial applications and games.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eFranz Lanzinger\u003c\/strong\u003e is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game \u003cem\u003eCrystal Castles\u003c\/em\u003e. In 1989, he joined Tengen, where he was a programmer and designer for \u003cem\u003eMs. Pac-Man\u003c\/em\u003e and \u003cem\u003eToobin'\u003c\/em\u003e on the NES. He co-founded Bitmasters, where he designed and coded games including \u003cem\u003eRampart\u003c\/em\u003e and \u003cem\u003eChampionship Pool\u003c\/em\u003e for the NES and SNES, and \u003cem\u003eNCAA Final Four Basketball\u003c\/em\u003e for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the \u003cem\u003eGubble\u003c\/em\u003e video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on \u003cem\u003eCentipede\u003c\/em\u003e and \u003cem\u003eBurgertime\u003c\/em\u003e. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original \u003cem\u003eGubble\u003c\/em\u003e game in Unity and Blender.\u003c\/p\u003e\n\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Rarewaves","offers":[{"title":"Default Title","offer_id":40810330292321,"sku":"9780367349073","price":79.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0092\/7504\/8033\/files\/0190e9804c00d5d7d066d813f92dd90c.png?v=1682675148","url":"https:\/\/www.rarewaves.com\/products\/9780367349073-2d-game-development-with-unity","provider":"Rarewaves.com","version":"1.0","type":"link"}